"Capture moments that matter from perspectives that matter with Spex, a pair of glasses with embedded internal and external facing cameras."
Worn like normal glasses, Spex allows you to capture moments based on pupillometry readings. While you’re going about your day, Spex records meaningful video moments based on how you configure your glasses. You can have Spex begin recording when you’re happy and excited or when you’re down and frustrated. Recordings last as long as your mood or emotions dictate and are monitored by the pupil analysis. Review your moments within 48 hours on the accompanying app before they get deleted so your cloud drive doesn’t fill up your Spex cloud storage.
OVERVIEW & PROBLEM:
The challenge was to re-envision the line of sight camera experience. We had to ideate, narrow down our concepts, develop a scenario and then present a final wearable experience that included a mobile app interface in four weeks.
While it's ideal to have design act as a catalyst for technology, the opposite is possible: the technology or tool often exists before the problem. Design thinking usually calls for user-centered design. This project, however, was a technology-driven problem with the line of sight camera being the primary constraint.
Role: Interaction design, concept definition, design strategy
Spex features a simple interface that allows you to easily review captured moments from your day. As someone begins to drag a tile to “delete” or “save”, the captured moment begins to play. You can also review captured moments that have been saved from previous days.
We had a series of lectures and class discussions to kickstart ideation. A mind map was started on the white board (shown directly below) based on the various areas we wanted to focus on. There were a broad range of ideas: line of sight cameras on pets or animals, integrating augmented reality into the wearable, plugging the wearable into existing cameras, and assisting people with vision impairments.
Bill Buxton has said that design is compromise. Even though we progressed through a funnel to narrow down ideas, it's in the controlled convergent and divergent periods that new concepts may arise. One of these new concepts is shown directly below, coupling a wireless earbud with glasses that could analyze facial patterns.
Spex is the evolution of Spectio, a concept I came up with during ideation. Since the objective of this project was to re-envision the line of sight camera experience (hardware & interface), I initially wanted to focus on a pair of glasses with a camera that analyzed external environments and facial expressions for people with vision impairments or autism. While intriguing, I realized that few were considering an internal facing camera. This led me to Spectio, an internal and external facing camera embedded in a pair of glasses. The internal camera monitors fatigue based on a person's eyes, while the external facing helps identify things that aren't easily seen on the road (e.g. black ice).
My storyboard was used as a springboard for Spex, which in it’s final form expanded the car and safety scope to a more practical, everyday use.
In the storyboard to the right, Art is on his way to his family’s mountain cabin for the weekend. It’s late at night and Art had a long day at work. He begins to doze off and the consequence is shown. In an alternate course, Spectio is monitoring Art’s eyes and recognizes Art is sleepy. Because Spectio is synced with Art’s car, the car progressively rolls down the windows, turns up the music, and vibrates the steering wheel to keep Art awake.